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The revolution is here: new digital learning tools will change the future

Posted by Heli Saarelainen on 5.11.2018 10:48
Heli Saarelainen
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What if in the future there were no teachers? At all. Nowhere. Sounds impossible? Well, it might be possible.

XPrize is a foundation that has launched 17 prizes in Learning, Health, Environment and Robotics, just to name a few. The aim is to support creating industry-changing technology that brings us closer to a better, safer and more sustainable world.

Now the foundation is looking for open-source, scalable software that will enable children in developing countries to teach themselves basic reading, writing and arithmetic within 15 months. Meaning no teachers are involved in learning process. 


Global Learning XPrize, worth of $15 million, is looking for a solution that will enable children in developing countries to teach themselves reading, writing and arithmetic.


The value of the Global Learning XPrize $15 million. At the moment field tests for Semifinalists are on, and the winner will be announced in June 2019. The winner innovation should make education as simple and fun as possible by using game elements, robotics and artificial intelligence.

This idea to empower children to take control of their own learning sounds brilliant to me. We are social animals, yes, but also able to learn and evolve by ourselves. Especially children are curious and hungry to learn new things: we already know that they start to learn as soon as they get access to digital platform.

I believe this kind of educational solution can really work, especially if it’s game-like and fun to use. Studies show that traditional eLearning completion ratio is under 13% – but in game-based learning completion ratio is 92%. Ninety-two percent. That’s a lot.


Traditional eLearning completion ratio is less than 13%, but in game-based learning the ratio is 92%.


When we take these numbers to adults’ world and think about workplaces, it’s eye-opening. Imagine your organization’s management completing leadership trainings in independent, motivated way without classrooms and several workshops. And let’s not forget the fact that when it comes traditional leadership training, only 18% of the participants are able to apply their learnings into real life and achieve results that benefit the whole organization. In simulation based learning paths the ratio is – again – 92%. 

At the moment, we are at a turning point where gamification and intuitive UX are finally revealing their full competence and power in organizational development and leadership training. Therefore, there is a real need for a leadership game that is easy, fun, engaging and intuitive to use. This is why we started to build Viking Theories’ simulation game for organizations’ leadership development programs 18 months ago. 


New digital tools will make learning accessible to everybody. It will change the future.


The Global Learning XPrize winner will certainly prove that new digital tools will make learning accessible to everybody. What will the future look like with hundreds of millions of unleashed young minds tackling the world’s Grand Challenges? …And what would your organization’s results look like if you could release your employees full potential?


Heli Saarelainen is the CEO of Viking Theories. She has been helping managers to improve their leadership skills for several years. In the 90s, she studied classical ballet and saw David Hasselhoff live in Leipzig.


Photo by rawpixel on Unsplash 3
Photo by Rawpixel on Unsplash.

Topics: blog, leadership, gamification, learning technology, equality


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